mage-spells

OK starting entry for what spells should mages take?

This is to look at what spells to take this level.

These are my thoughs for next level (5)
Beast Shape I
Dispel Magic
Flame Arrow
Fly
Hold Person
Lightning Bolt
Stinking Cloud
Summon Monster III
Tiny Hut
Water Breathing

I will be taking Lighting bolt (for my evoc spell) and I am thing Beast Shape I it seems to be a good utility spell.

As well here is a list of what is in my spell book, if any of you want any of these for your book you are welcome to them.
Spell Level
Acid Splash 0
Arcane Mark 0
Bleed 0
Dancing Lights 0
Detect Magic 0
Detect Poison 0
Disrupt Undead 0
Flare 0
Light 0
Mage Hand 0
Mending 0
Message 0
Open/Close 0
Prestidigitation 0
Ray of Frost 0
Resistance 0
Touch of Fatigue 0
Burning Hands 1
Chill Touch 1
Comprehend Languages 1
Magic Missile 1
Mount 1
Obscuring Mist 1
Summon Monster I 1
Hold Portal 1
Shocking Grasp 1
Ray of Enfeeblement 1
Acid Sphere (Flaming Sphere) 2
Frost Ray (Scorching Ray) 2
Spectral Hand 2
Ghoul Touch 2
Fire Ball 3
Vampiric Touch 3
Globe of Invulnerability, Lesser 4
Continual Flame 2
Command Undead 2
Summon Swarm 2

Thanks
MrA

mage-spells

Kingsworld MrA